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Is there a way to follow the intruder into the building?
You can examine the window numerous times and spot the intruder inside pacing around the room. There's no way to break open the door and burst inside the room. Instead, you must find an alternate route inside the dome.
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What do I do with all this stuff on the desk here?
Here you can learn many concepts you will need to know later on in the game. For example, when you electrocute a pitcher plant, it releases whatever was inside it. Another thing you must learn is how the three different kinds of weights relate to one another. Metal is four times heavier than crystal, and crystal is four times heavier than wood. Also you need to grab the journal in the hammock.
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How does the elevator work?
The elevator isn't rotating correctly. Thus, when it reaches the upper floor of the dome, it's turned the wrong way, and you aren't able to exit onto the upper floor. You must find some sort of elevator controls to make sure the elevator operates properly. Try looking underneath the elevator. Send the elevator to the upper floor, without you on for the ride. Then explore the elevator shaft with the elevator out of the way. The mechanisms should look familiar if you've read the journal you found in this room.
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What do I do inside the building?
Examine the telescopes carefully and take note of the main landmark each telescope can focus in on. Practice adjusting the telescope controls; notice how the controls alter the viewpoint of each telescope. The small spheres around the telescope image are extremely important--particularly the positions! Since you can't take them with you, this is definitely something you should jot down in your notes.
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What are all these rotating lenses I found all over the island?
These are used for reflecting light. First, you need to find a light source.
This can be found on the seashore. Once you've got some light to reflect, try and aim it somewhere. The important thing to take note of is the order of the reflectors the light travels through on the way to its destination.
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How do I get into the giant tusk with the circle design on it?
You have to get the big barrel out of the way. There are some controls nearby that allow you to raise and lower the platform you're on. The ladder leading to them is very well hidden at the far edge of the rock outcrop here. Try playing around with them to open the path further.
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How do I get into the giant tusk with the bird design on it?
There's no bridge to the door, so you must make one yourself. At the very bottom of the island, by the lagoon, you will find three plants. One is the home of a squee, a small rodent-like creature, the second forms a small bridge over a stream, and the third is a plant with red spores all over, the same as those underneath the bird-tusk door. Try playing around with the three plants here to see what reacts to what and how. Apply this lesson to the spores under the door of the tusk.
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I can't open any of the doors here, why not?
Because there's no power flowing to them. The first door you see in this age is the last one to open. There's another door just like it later in the age that runs on hydroelectric power. You must first connect the drive shaft to the generator above it, and then you must find a way to start the turbine spinning.
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How do I turn on this gigantic electromaget?
If you zoom in on the viewing window, you'll see three rows of contact points. Make all of them line up on all five sides of the generator. Once you get it right, the window will close and the generator will power up the rest of the age.
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How do I turn the steam on?
In the lava room, first you must drain the lava so you can enter. Inside, raise the platform up to the very top of the room to reach the fan switch.
Once the fan is on, drain the lava again and leave, but remember to fill the room with lava once you're out.
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What do I do with these four red valves?
First, you must turn the steam on. Once that's done, you can use these four valves to adjust the pressure in the main chamber. There is a red line that shows the correct pressure. There are actually three levels of four valves each, you must use these to change the pressure to the correct point. The problem is, you need sufficient pressure to make the elevator go up to the next level. Yellow is the second level and red is the third. Once you have the right pressure, around the corner to your left is the valve for the main chamber.
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What am I supposed to do here?
This age is made up of three puzzles that connect to each other: the balance, the resonance rings, and the rotater. Once you solve all of them, the path to your goal will open up. Remember to write down all three patterns made of hexagons, as well as what color border they have.
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Why won't this mechanism balance out right?
Every balance needs both a weight and a counterweight. The counterweight here needs to be manually changed. It's hidden from view down the path to your left. The weight (the ball that the crystal sphere knocks down) is made up of 7 wood pieces and one crystal piece. You must find a way to make both sides of the balance even.
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What's the deal with these rings?
These are resonance rings. They need to be manually adjusted to the correct setting so that the resonance turns off when the crystal sphere comes through. Using the control panel for this puzzle, find when the sphere passes through which ring, and set them accordingly.
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How do I solve this rotating puzzle?
There are two dials and three pegs, with a fourth peg locked permanently in the left dial. The pegs stop the machine from rotating and the launch the sphere to the other side. Trial and error is the best way to go about this. The sphere starts by flying up the closest rail. The second rail it should go over is the one farthest away from you. Find a way to make it do this.
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What do I do with these nine circles with designs all over them?
This is what you use to connect the three puzzles in the age. Starting in the lower left corner, trace out a path to the middle of the right side. Then, following the yellow line on the edge, trace a path from the lower right to the middle of the left side. Follow the green line, and go from the top left to the middle of the top. Now, make sure you can go from the end of the blue arrow to the start of the red one with no breaks. Above and behind you is a blue button. Follow the path you just made.
By Joel Webster.