Myst Journey

Making of Myst

"2500 rendered images, 40 minutes of original music,
66 minutes of Quicktime animation, 2 years in the making."

A graphic adventure computer game created by brothers Robyn and Rand Miller under Cyan, Inc., their Spokane, Washington based studio, and published and distributed by Brøderbund. The Millers began working on Myst in 1991 and released it on September 24, 1993. The Windows 3.1 version came out the following spring, in March of 1994.

Myst Postmortem by Robyn Miller

Proposal Document

Robyn Miller released original design docs for the game on his website: "After designing Myst, we tried to explain the game as best we could in this short document in order to make the pitch to potential investors."

Myst proposal document cover Myst proposal document page 1 Myst proposal document page 2 Myst proposal document Myst Island Myst proposal document Stoneship Myst proposal document Mechanical Myst proposal document Selenitic

Related: Robyn Miller's projects

Extended Interview with Rand Miller

Trailers and Commercials

Myst Japanese Commercial
realMyst Trailer
E3 realMyst Trailer
realMyst Android Trailer

Additional Videos

Richard Watson (RAWA) Fall 1993
The Miller Brother's Father Auditions as Atrus (Grandpa Atrus)

Original Myst system requirements

Mac: Mac LC or faster, System 7.0.1 or higher, 4 MB RAM, 3 MB free disk space, CD-ROM drive, 256 Colors

PC: 386 or 486 Pentium Processor, Windows 3.X or Windows 95, 8 MB RAM, 4 MB free disk space, CD-ROM drive, SVGA Video, Soundcard

Development

The game was created entirely on Apple Macintosh computers, especially Quadra models. The entire game was essentially a very large, color HyperCard stack, with each card consisting of a three-dimensionally rendered scene.

Graphics and Construction tools: HyperCard (Apple), Think Pascal (Symantec), Photoshop (Adobe), Premier (Adobe), Illustrator (Adobe), Painter (Fractal Design), Morph (Gryphon Software)

Music and Sound tools: MasterTracks Pro 5 (Passport), Proteus MPS Plus (E-Mu), Pro Tools Audio Interface (Digidesign), Sound Designer II (Digidesign), SoundEdit Pro (MacroMedia)

Additional Tools: Infini-D (Specular International), De-Babelizer (Equilibrium Technologies), MovieShop (Apple), ComboWalker (Apple), Picture Compressor (Apple), ConvertToMovie (Apple), MoviePlayer (Apple), SoundToMovie (Apple), QuickTime XCMDs (Apple), Fontographer (Altsys), Tilod PICS Import/Export filters (John Knoll)

Images and animations were modeled and rendered on six Macintosh Quadras using StrataVision 3d by Strata, Inc.

HyperCard was colorized using a proprietary version of Symplex System's HyperTint, written by John Miller.

Concept Art

Myst Island - Interior of Spaceship


Wireframe


Final

Myst Island - Interior of Clocktower


Wireframe


Final

Myst Island - Planetarium Star Plotter


Wireframe


Final

Channelwood - Pumphouse


Wireframe


Final

Channelwood - Temple Altar


Wireframe


Final

Channelwood - Achenar's Room


Wireframe


Final

Stoneship - Compass Room


Wireframe


Final

Mechanical - Overview


Wireframe


Final

Mechanical - Sirrus' Throne Room


Wireframe


Final

Selenitic - Overview


Wireframe


Final