Myst Journey

Myst Online: Uru Live

Along with being real-time 3D, Uru had another ambitious goal: Uru Live, a Massively Multiplayer Online Game, like World of Warcraft, but with content released regularly as episodes similar to a TV series. Basically what Fortnite is today.

After completing Riven—the sequel to the bestselling Myst—in 1997, Rand Miller and Cyan Worlds, began development of what would become Uru: Ages Beyond Myst. Initially, the game was to have been called Myst Online and have been a multiplayer-only title, but game publisher Ubisoft pushed for a single-player dimension. The online component, branding Uru Live, did not ship with Ages Beyond Myst; in 2004, Uru Live was suspended entirely.

Expansion packs

Instead, two expansion packs for the Prime game were made: Uru: To D'ni, which mostly introduces the (formerly) online content to those who never had a chance to join Uru Live, thus focusing mostly on the City of D'ni, and Uru: The Path of the Shell, which extends the story of Prime and consists of multiple Ages that had not been seen before.

Until Uru

In August 2004, Cyan in cooperation with fan-based communities opened up Until Uru, where privately-owned, fan-run servers could be used to meet as if they were in Uru Live. Cyan stressed, however, that this was not Uru Live: there was to be no new content, bug fixes, or updates of any kind. In fact, Cyan has revealed that "until" was actually intended to be two separate Sumerian words: "un," meaning people or community, and "til" (with an accented i), meaning to live or keep alive. Thus, "Until Uru" means roughly "the community keeps Uru alive."

Until Uru provided the same content and errors as the public beta test (known as the Prologue), with two exceptions. First, server administrators have additional access (for example, cones and barriers in the style the DRC had put them up can be positioned inside the caverns). Second, voice chat, which was unavailable in the Prologue for technical reasons, has been re-activated.

Myst Online

Dedicated fans kept an unsupported version of the game alive through Cyan-maintained servers. Online game distributor GameTap resurrected the game as Myst Online in 2007, but this version was canceled due to a lack of subscribers despite generally positive reviews. Cyan received the rights to Myst Online from GameTap and announced its intention to bring the game back.

Myst Online: Uru Live Again

In 2010, Cyan Worlds released the game free of charge, under the name MO:ULagain. It is currently hosted on Cyan-maintained servers.


In 2011, Cyan Worlds and announced the release of Myst Online's client and 3ds Max plugin under the GNU GPL v3 license.

Virtual panel looking back at the Uru saga

Features only in Uru Live

Much of Uru Live requires two people to play, and in some cases, a group of people.

  • Advanced KI features: chatting, friends list, sending screenshots and text
  • Access to four Pod Age locations
  • Access to Minkata Age
  • Access to Jalak Age, a custom game arena
  • Access to Eder Tsogal and Eder Delin Garden Ages
  • Ahyoheek and Gahreesen Wall mini-games
  • Joining D'ni Guilds, with guild-only neighborhood access
  • Permanent stone pieces for having solved Ages
  • Relto pages/additions: birds, grass, a bench, maple trees, added plants and flowers, large plants, thunder and lightning, sun and moon
  • A treasure hunt for floating colorful glowing orbs that get added to Relto for added fireworks
  • An added campfire at the Cleft with a Relto page

Uru Live Let's Play

Ages of Uru Live

Eder Delin

Eder Delin

A sublime garden Age with an autumn theme.

Eder Tsogal

Eder Tsogal

A small, sun-filled garden Age that complements Eder Delin.



A customizable arena once used by the D'ni for competitions. Explorers have created countless games and puzzles to be tried in this world.



A gigantic desert land that stretches a seemingly infinite distance. The mystic night sky and caves beneath the surface house the keys to unlocking the puzzle that was placed there. Houses a mini-game, with a soccer ball, and bone posts, that explorers can play soccer with. The name was released as meaning "Heavily Scarred".

Pod Age

An Age containing pods through which explorers can observe various areas of the planet. Known unofficially as "rehzihksehv", the D'ni word for "the pod age".



A gigantic jungle with many bizarre plants and animals. It can only be viewed from a special observation pod.



A frozen world punctuated by a breathtaking sea of ice. The ocean is home to colourful species of aquatic life, and must be viewed through an observational pod due to environmental risk.



A large desert with frequent sandstorms and an unusual large creature. The Age is viewed from a pod, possibly due to the bright sun and sandstorms.



A broken pod, thought to be under many feet of water. The pod only includes dim, red safety lights to light up the water filled interior.

D'ni Guilds

If you attempted to describe the whole of D'ni society in a single word, one of the words which would immediately come to mind would be "guilds". The 18 Major Guilds were the backbone of D'ni: their foundation, their decision making, and their legacy. The structure the guilds provided - making sure that skills and traditions were consistently passed down from generation to generation - is one of the main factors that allowed the D'ni culture to exist, largely unchanged, for nearly 10,000 years in the Cavern.

With the opening of Kirel, the DRC hopes to take the first step toward honoring that legacy. The five Guilds represented in Kirel have been carefully chosen by the DRC to represent five areas which will be important for future restoration. The five Guilds represented here will be the first Guilds to be fully implemented when that day comes. Until then, read about the Guilds, wear a shirt that represents a Guild, and learn what it means to be part of the Guilds. Find those who are interested in the same Guilds and discuss and imagine what a full Guild system will look like.

We realize that the t-shirts and balloons are not anywhere close to the Guild systems of the D'ni. We do not pretend that they are. However, they are a step toward the majestic institutions that once ruled D'ni.


The Guild of Maintainers

The Maintainers were the police for any thing that dealt with the writing of or the use of Books. A Book could not be used before approval from the Maintainers. No one considered a link safe until it had received Maintainer approval.

In the future, we hope that the new Guild of Maintainers will be the first people into every Age. The Maintainers will test all new areas for stability and functionality and any Age released to the public will be require Maintainer approval.

The Guild of Messengers

The Messengers managed all communication, both government and civilian, specific to the city and to other Ages. All evidence points to the task as being a huge responsibility and one not easily accomplished.

In the future, we hope that the new Guild of Messengers will be able to organize communications for explorers and the DRC. We hope to create a system whereby the Guild can carry out announcements, news events, important messages, and the like for all of those who visit the cavern.

The Guild of Writers

The members of the Guild of Writers were the only individuals who were recognized by the D'ni society as being qualified to write Descriptive Books. It was the Writer's Guild that wrote all official Ages for private enterprise, the government, and any other Guild that required Ages.

In the future, we hope that the new Guild of Writers continues the tradition of making new Ages available. Though often considered the most elite of the Guilds, the Writers' tasks were also considered the most arduous and intense. We assume that the new tasks will be just as intense - Writing a Descriptive Book is not something to be taken lightly.

The Guild of Greeters

The Guild of Greeters was not a Guild in D'ni's history, but because of the tremendous popularity of the Guild and its dedication for many years to the restoration effort, the DRC is going to make the Guild of Greeters the fifth initial Guild.

In the future, we hope that the Guild of Greeters will be the first to meet visitors and new explorers and will have the tools to make those experiences as good as they can possibly be. Greeters will be responsible for making the transition from rookie visitor to seasoned explorer as smooth as possible.

The Guild of Cartographers

Cartographers were expected to initially map new Ages as well as maintain those maps on a consistent basis. Most evidence points to the "maps" done by the Cartographers as being extremely comprehensive often including ocean floors, underground water sources, geography, etc...

In the future, we hope that the new Guild of Cartographers will create detailed maps and analyses of new Ages before they are released to the public. These maps will include geographical areas, machinery, instrumentation and the like.